The Third One Runs. Children get into a circle behind each other while standing in pairs. Two children run. In that case. The one who. Fish and Net. One of the children has to lead the game. The leader is either a fisherman or a net. This way, all fish turn into the net except the last one. The last fish becomes the fisherman and the game starts again. If the net breaks (when the children release their hands). It is better. A Cat and a Mouse. Children take each other by hands and form two circles. The mouse, though, can run in any way he/she wants. When any of. Now the cats and the mouse take their place in the circle.
Two children run outside the circle: one runs and the other tries to catch him/her.
In that case, now the child who becomes the third in that pair starts running. If the chaser touches the running one, they switch their roles.
One of the children has to lead the game.
The leader is either a fisherman or a net.All the other children are fish.
The fish spread out in the field. The fisherman tries to catch fish, and after he/she catches one, they hold their hands and try to catch the other fish together.
The last fish becomes the fisherman and the game starts again.